Once again I used my system for Duel
This time the optional rules for Heroes have been used and I pitted one Hero versus another one - both very different from another:
The Cyborg "56". His ressource points went into:
Fast, so he can move twice per turn. Precision shot, so he can take out his targets without effort. Volley, so he can stand his ground against multiple opponents. The remaining 3 points went into 3 points of toughness (=additional wounds). Also he wears light armour and is a "gunslinger", so he gets a bonus of +2 on each die rolled. Also, everyone rolling dice against him receives a +1, too, or a +3 when in melee combat.
Roberto, the halfling mafiosi with his band of 5 followers (1 ressource each). His remaining resource went into the skill "coordinate", so he can act with all 5 of them at once!
The starting setup: Roberto starts on the left side and has to leave via the right border. The cyborg starts on the right side and has to prevent Roberto from reaching his goal.
The game starts with both Heroes entering the playing area. Roberto moves in his 4" ...
The next turn takes Roberto and his ragtags closer to the corner ...
Here we can see his devious plan: counting on 56 to act somewhat slower due to having to return fire, one ganger goes for a duel score of 3, 56 goes for 4, the remaining 2 gangers go for a 6 each so for each of them 2 hits are safe (then again, chances are one of them gets slain before he can even act! A sacrifice for "la famiglia"!)
Initiative. 1 for Roberto, 4 for 56.
Upkeep. Rolling a 6 on one of the dice, the ganger gets back up again.