Once again I used my system for Duel

This time the optional rules for Heroes have been used and I pitted one Hero versus another one - both very different from another:

The Cyborg "56". His ressource points went into:

Fast, so he can move twice per turn. Precision shot, so he can take out his targets without effort. Volley, so he can stand his ground against multiple opponents. The remaining 3 points went into 3 points of toughness (=additional wounds). Also he wears light armour and is a "gunslinger", so he gets a bonus of +2 on each die rolled. Also, everyone rolling dice against him receives a +1, too, or a +3 when in melee combat.

Roberto, the halfling mafiosi with his band of 5 followers (1 ressource each). His remaining resource went into the skill "coordinate", so he can act with all 5 of them at once!

The starting setup: Roberto starts on the left side and has to leave via the right border. The cyborg starts on the right side and has to prevent Roberto from reaching his goal.

The game starts with both Heroes entering the playing area. Roberto moves in his 4" ...

56 is fast, so he runs 8" along the street. None of the combatants can see each other yet.The next turn takes Roberto and his ragtags closer to the corner ...

56 takes moves into position into his "crow's nest" ...Initiative. (Note: Even though I have seen 56 rolled a 3, Roberto a 5 AND even though I placed both numbers at the corresponding teams for this shot, I swapped the numbers around the moment I removed the dice from the table. This is why now Roberto gets to act first and THEN 56 acts.)Here we can see his devious plan: counting on 56 to act somewhat slower due to having to return fire, one ganger goes for a duel score of 3, 56 goes for 4, the remaining 2 gangers go for a 6 each so for each of them 2 hits are safe (then again, chances are one of them gets slain before he can even act! A sacrifice for "la famiglia"!)

Having to reroll due to 56's cover, the first ganger botches his shot: 3+1 = 4, 3+2 = 5. Even when adding the additional +1 he would get for 56 being light armoured, none of the results would be 7 or more! So, not a single hit from this ganger.Initiative. 1 for Roberto, 4 for 56.

Upkeep. Rolling a 6 on one of the dice, the ganger gets back up again.

Roberto orders the ganger on the street closer to the building, so he has at least some cover. The remaining gangers are ordered into a position where 56 cannot draw line of sight to. He himself goes into hiding in the alley, too.