Montag, 26. September 2022
Mittwoch, 14. September 2022
The pocketmod format is extremely restrictive: It forces you to boil down whatever you want to say to 7 sites (8, if you count the frontcover in), sized A7!
So, that's a pretty tiny space to bring your message across.
However, the advantage is: it forces you to think about what is really important and how are you going to put it down in words, as every typed character counts pretty quickly against the limit.
Anyway, I've created a first draft of the rules, just to see, whether they are "good to go" or still need work.
If you want to, you may download them here:
Note: I'm fully aware about how "the GM has to design everything" is pretty much "lazy ruleswriting". So chances are, in future I'll have to dish out additional booklets, with content like skill suggestions and adventure hooks for different settings like fantasy, sci fi, neolithic and whatever there is ...
Sooo ... I am still working on my rules for my 15 minute skirmisher "Duel"
Right now, I have cracked down the core rules into a format, that makes them easily portable: The "pocketmod" format! A pocketmod is a single site you can fold down into a booklet by adding a cut in the centre. (Read more at pocketmod.com for details - or in the instructions in the PDF 🙂 )
You may get a sneak peak at the current pocketmod rulebook here:
If you are interested in the full rules, you may download them here: www.catzeyes.de/Duel
My question to you now is: what do you think about those pocketmod rules? Are they easily understandable? What would you add or kick out?
Montag, 12. September 2022
Asking the proper guys, and receive wisdom!
Here are the replies I got upon asking, how to improve on the rulebook:
|Terrain||Walk Through||See Through||Provides Cover|
|Field of wheat||Yes||Yes||Yes|
|Any open space||Yes||Yes||No|
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