Freitag, 8. Juli 2022

Duel - Super Cheap

 The biggest strength of CatZeyeS' skirmisher "Duel" is: It is entirely system agnostic. If you want to, you can play it with stuff you have lying around - with no need to craft fancy terrain.

The following battle report has been done to show, what you can do with just a couple of everyday objects and some generic pawns:

Here we can see the basic setup:

In the upper left corner, there is team black, in the bottom right corner, there is team purple. Team red marks the corners. Throw in some dice and a measuring tape and you're set.

As the gaming area is 30cm x 30cm (that's 1' x 1') and a pawn's base is roughly 1cm, I made centimeters the unit of measurement and added the optional rule "celerity" allowing each pawn to move up to 6cm.

The scenario is the basic scenario, where you have to get the treasure (the pearl in the centre) out of the gaming area.


Turn 1 - initiative

1 for team black, 2 for team purple - team black gets the first move.

Taking turns moving their pawns, both teams advance (or rather: enter the battlefield).

As the stone obstructs line of sight entirely, there is no duel initiated during this turn.


Turn 2 - initiative

1 for team black, 5 for team purple - once again, team black receives the first action.

The first black dude moves around the stone while still using the stone as cover. A risky action, as he ends up drawing line of sight to 2 purple dudes. Black dude selects a 3 for his duel score, the two purple dudes select 2 and 6 respectively. The black dude decides to shoot the purple "6" dude if he survives the attack by purple "2". 

Let's interrupt here for a second to recap the rules for shooting: For each participating fighter a duel score is selected. Duel scores for each fighter are revealed simultaneously. Lowest duel score gets to shoot first, equal duel scores shoot at each other simultaneously. After selecting the duel score, the player of the fighter whose turn it is to shoot rolls 2 dice and adds each die individually to the duel score. If one result of such an addition is 7 or more, a fighter takes a hit. 1 hit and he is down (and cannot shoot back any more, but may recover), 2 hits (which can come from different sources!) and he is out of the game!

The purple "2" dude gets to shoot first. He rolls a 2 and a 5. 2+2 = 4 - a miss. 2+5 = 7 - a hit. However, the black dude is in cover, so one hit has to be rerolled! It doesn't matter: The purple dude rolls just another 5, taking the black dude down. Being down, the black dude cannot shoot back. So the purple "6" dude fires and takes the black dude out of the game.

Purple moves a dude next to the container where he cannot establish a line of sight to any of the black dudes (they are too far behind the stone for doing so!) so black moves another dude into position.
Black selects a duel score of 3, purple a duel score of 2. Purples shot misses entirely (2+4 = 6, 2+1 = 3), whereas black scores 2 hits, even after rerolling for cover (3+4 = 7, 3+6 = 9).
Purple moves the next dude behind the container. He and the black dude cannot draw line of sight to each other. 
Black moves another dude into a position where he is able to draw line of sight to the purple dude behind the container. Both select a duel score of 2. Both shoot simultaneously at each other. After rerolling 1 die each due to cover, their shots miss (black: 2+3 = 5, 2+1 = 3 / purple: 2+4 = 6, 2+4 = 6)
Purple moves in another of his dudes - risky, as he is now facing two black dudes. The fighters select their duel scores: Purple goes with 3, black with 4 and 5 respectively. Purple decides to shoot the black dude at the front, as this one is NOT in cover - as opposed to the purple dude who is from the point of view of both black dudes.
Purple dude's attack result is 2 hits (3+4 = 7, 3+6 = 9), so the black dude at the front is taken out before he can even react. 
The black dude at the back, however, does shoot back and even after rerolling his results are 2 hits (5+2 = 7, 5+3 = 8), taking out the purple dude.
Black gets cocky and moves another dude into position to shoot the purple dude behind the container. Both fighters select their duel scores: Black goes with 3, purple with a 2. Purple shoots first and even after rerolling, he scores 1 hit (2+2 = 4 - a miss, 2+6 = 8 - a hit). The black dude goes down before he gets to react.
A fighter lying on the ground is easy prey. So purple moves to the right of the container. However, there is still one black dude standing! Purple and black can draw line of sight to each other and select their duel scores. Both select a 4, causing them to shoot simultaneously. After rerolling due to cover, the black dude has scored 1 hit (4+2 = 6 - a miss, 4+3 =7 - a hit), whereas purple has scored 2 hits (4+4 = 8 - a hit, 4+6 = 10, a hit), taking the black dude out.

What a bloody second turn! Purple has got 2 fighters left, black has got 1 fighter left. Time for another turn! Time for ...

Turn 3 - initiative

6 for team black, 4 for team purple - once again, team purple receives the first action. Before acting, however, both players check during the upkeep phase, whether their fighters get up again:

For this check, each player rolls 2 dice per fighter that is down. If one die shows a 5 or more (a 4 or more if noone shot at the fighter the turn before), the fighter gets up again. And - olé - the black dude comes back!

Purple decides to remain in position and just open fire. Both fighters are in cover, so both have to reroll 1 hit. For duel scores, purple selects a 3, black a 5 - daring! Purple's shots miss entirely (3+1 = 4, 3+2=5), whereas black places 2 hits (5+3 = 8, 5+6 =11) even after rerolling one hit.

With his final action, the black moves into the open, firing at the purple dude on the ground, who cannot fire back. Black wins!


What a tight and action packed game!

Thanks for reading! I hope you enjoyed the action on screen as much as I did offline.!
If you want to find out more about "Duel", go to the game's page: www.catzeyes.de/Duel 
Also make sure to check out other CatZeyeS games as well, if you are into free games! (Well .. who is not?)

And do make sure to check out the CatZlinkS on the upper right of this page, so you can find the means to contact me - or to join my crowd of crazy gamers!



Kind regards,
Kai

Mittwoch, 27. April 2022

Working on the SSSSSS

First of all I want to boast with a new coverdesign, which is going to be the front and back cover for a print version:


The two fleets depicted are courtesy of two awesome members of the Super Cheap Wargaming group at facebook!


Anyways.

I received a playtest report! YAY! There is nothing cooler for a gamedesigner than seeing other people playing his games! 😃

Issues mentioned:

* "Stat 6 ships are autohitters". That's true. I've got an approach for this, which includes rolling more dice to the mechanics of a "success-system":

A ship's stat equals the number of dice it gets to roll to attack an opposing ship. 
Each result of 5 or 6 on a single die is a success.
For short range, the attacker receives a +1 (success on 4,5,6), for long range a -1 (success on 6 only).
The formula 7-(ship's stat) gives you the number of ship's defense dice.
Attacker and defender roll their dice. If the attacker rolls more successes than the defender, the defending ship is damaged / destroyed.

By using this mechanic, I could implement a "hull point" system, where you have to shoot down the hull points of a ship before it gets destroyed. I just need to figure out, how to balance those ...


* "Low stat ships are slow". Also true. The current iteration of the rules recommends placing the ships on a 2"x2" base and using 2" as the scale for 1 step.
I need to add into the rules that a ship MUST move at least 1 step and may only move full steps!
So, even with a movement of just 1 step a ship technically moves 4" - which is few, but at least a visible bit on a 3'x3' area.


* "Low stat ships cannot hit their opponents and thus are useless". Well. That depends. In a carnage scenario, this might be true. However, in the "pickup from asteroid base" they are the ships carrying the cargo. They are not meant for hitting hard, but for protecting what they are carrying! Now watch your opponent deciding between having to hit your lighter ships in order to not get harassed or shooting your heavy ship in order to prevent it from scoring victory points!


Thanks for reading and kind regards,

Kai


Check out the latest iteration of the rules here: https://bit.ly/SuSiStShSkSy
If you want to playtest the game, too, please do take the "success-system" as described above instead of the "auto hit" system into consideration!
Also, if you think you figured out, how to implement "hull points" into the system, please do drop me a note!

Donnerstag, 21. April 2022

Super Simple Star Ship Skirmish System




 ... or "how many words starting with S can you fit into one title"? 😇


In the facebook group „Super Cheap Wargaming“ a trend occured:
Crafting spaceships out of clothespin parts.
Pretty awesome, if you ask me ..

However, the people there started wondering, which ruleset they could possibly use. 
And while there are many rulebooks available for a price, the availabilty of free rules is scarce at best.

So I took some time and mixed some rules I have learned from another starship game with some other rules I‘ve written and that have proven pretty well balanced to create a fast paced star ship skirmisher.

And the best part is – of course, as with every other CatZeyeS game – the rules are here for free!

Currently I'm in the process of developing them - what I'm lacking right now are playtesters as well as ideas for scenarios.
I hope some of you guys do have some ideas - feel free to chat me up at FB, Twitter or reddit to talk about them. You can find the according links here on the right -> 

And here comes the current draft of the rules:

(sorry for the weird name ...)



Enjoy!



Kind regards,
Kai



Sonntag, 3. April 2022

Create your own miniatures

Did you ever want to make your own miniatures, but did not know, where to start?
It's easy: Start with the KISS formula:
Keep it stupid simple.

Basically in every miniature game, fighters have at least one of the following three roles:
The melee dude, who likes to take the fight as close as possible.
The ranged dude, who likes to shoot.
The supporting dude, who does not exactly fight but rater uses his abilities to support the others.

Of course, combinations of these three archetypes are possible, too.

But for the moment let's focus on these three. 

Because all you need now, are Icons - or rather: graphics - representing these roles:
A sword can mark the melee dude, a bow is a symbol for the ranged dude and a wand can classify the supporter:
All you need to do is:
Find some graphics, print them out and Stick them to some meeples - voilá, your own miniature!

Ok, the shield here stands for "extra armour", but as you can see: anyone can be anything! It's up to you to create your own fighters and to unleash them on your enemy!

You need a game to play with those?
How about a nice game of Whack & Slaughter :)

Mittwoch, 30. März 2022

Photostudio - no need for something professional

I love looking at photos from miniatures painted by people with wicked skills.

One thing that never ceases to impress is a cool backdrop as well as a cool platform to put the miniatures on.

When I saw how a certain company selling minis take their product photos, I figured:
Actually it is DEAD simple to create your own "studio":

Looks nice, doesn't it?

Photo taken with smartphone, effects (borders, logo) inserted with a photo editing app on the same smartphone. 

And this is, what it looks like from 3-4 feet distance:

See?
Nothing special.
A printed sheet of paper with a backdrop Image scavenged from the Internet on a cardboard and the mini stands on a piece of fishtank decoration.

Voilá 😀

Dienstag, 15. März 2022

Let's play Duel - a demo!

 I've created my first video in English! Please bear with me, as English is not my native language :)

Here you can see a demo game of "Duel" - the ultra fast paced skirmisher that plays in 15 minutes or less!

Enjoy watching:



Montag, 14. März 2022

First Video :D

 This is my first video EVER on YT! 

It's in German and it is a Demo for Duel!

Enjoy watching:


Find out more about Duel here: https://bit.ly/DDDDuel 

How to build a SciFi hut

  Crafting terrain not only can be cheap - but tasty as well. What you need to craft a hut as the one above is: A cup - this one comes with ...