Geez.
The sun is burning down here - mercilessly. Nothing special happening at the CatZeyeS Headquarters.
Wishing you all some wonderful days in the sun - as well as some even better days in the snow on the southern hemisphere :)
Geez.
The sun is burning down here - mercilessly. Nothing special happening at the CatZeyeS Headquarters.
Wishing you all some wonderful days in the sun - as well as some even better days in the snow on the southern hemisphere :)
Ok, so after talking to some living people, here are some things I need to do with the rules:
1.) Put everything into one file. Apparently people find it tedious having to download multiple files. I think, I like that idea. Makes the book bigger =)
2.) Movement abilities. In the Heist expansion, non combat abilities are handled. Likewise, units need an option to do special movements such as: Dash, climb, jump, drop.
Anyone must be able to use such abilities.
3.) Exploding 6es. An optional rule for anyone. 6es explode allowing for one more die to be rolled. More Chaos. I love it.
A scenario for Sundown Slashers is in the making ... here two possible cover images (AI generated)
The Bilwis is said to be a spirit devastating the harvest ... maybe I'm going for some "Children Of The Village" vibes here, as apparently worn out childrens' clothes can drive off the Bilwis ...
Will have to investigate further on that topic ...
Get ready: Build yourself a piece of scenery the size of a CD, grab 2 models and a couple of dice and you've got your setting for a game of "FITE".
Come and check out the 1 page of rules here:
No dice. No cards. No measuring. This flicking wargame has been an entry for the One Page Game Jam 2024 held by Andrew of “The Hobby Dungeon”.
Between the dense trees of the Bloodywood, wizards can find summoning circles of all kinds.
As we are talking about "Duel" here, of course they battle for control of these circles.
Each battlesite allows the wizards to summon all kinds of ferocious animals, elementals, spirits, demons - whatever his creativity allows - to wage war over the site for them ...
This is just a core idea for a game à la the M:TG
Each player starts off with one wizard on the battlefield. He then summons his forces onto the battlefield, one by one, sacrificing minor critters to summon greater ones...
Mechanics I'll have to wrap my mind around ...
Hi all,
Today I'd like to show you, how to craft simple stuff to spice up your terrain.
Did you take a walk on new year's eve, too, doing something for the environment and collect all those sticks from rockets?
Well, then you've got something to do with them. Here I', going to show you, how to build some real fancy fences.
What you need: 2 sticks, some coffee stirrers, some bases, glue, sand.
Start by cutting the sticks into pieces of roughly 2cm (that's 4/5th of an inch). Those are your poles. You will need 3 poles for each piece of a fence.
Sand down one side of a pole.
Make sure, it is flat - as this is the part you will be glueing onto the bases.
Just like this: Cover the entire base with glue, add the pole.
Then cover the base with sand.
Now go for the coffee stirrers. Start by cutting off the edges:
Glue 2 stirrers to 3 poles each:
Now go for the "I am too lazy to paint" method and use some brown spray to basecoat everything:
Get some colour. On this photo it is barely recognizable, but those colours are actually a gray and a white colour:
Drybrush the sand on the bases, first with gray, then with white. (Note: for a more rocky/sandy look, you may want to go for a stonegray first and bleached bone second.)
If you want to, you can now add some static grass to the bases.
That's it!
Quick and easy builds.
Here an inspiration as for what you may want to use the fences for:
And if you've got leftovers, you may as well craft some signposts, while you're at it:
Geez. The sun is burning down here - mercilessly. Nothing special happening at the CatZeyeS Headquarters. Wishing you all some wonderful d...